Here’s a list of all the changes to our server since the last update:
Sky Snake statue is in the lobby for a limited time!
The lobby is now despookified.
You can no longer get arrested for hitting yourself.
Players can no longer get stuck in the void.
Everyone now starts with a wooden sword.
Everyone now starts with leather armor that is dyed the color of their team.
Swords, pickaxes, and armor are now on an upgrade system.
You buy upgrades for your sword and armor. Dev note: Helmets and boots are excluded from the upgrade system and cannot be upgraded. This is to allow the dye to show the team colors throughout the entire game.
When you die your sword, pickaxe, and armor is downgraded a level.
You can never lose your wooden sword or base armor from dying, but you can lose your pickaxe from dying.
When you kill someone you get all their currency, but nothing else drops.
Enchantments for sword and armor are now on a level system. The levels are never downgraded.
Added more special items (mainly bed protections items):
Mine (blows when another team gets within 6-8 blocks of it)
Alarm (tells you if another player comes within the vicinity of the alarm)
You can now break cobwebs fast in the PvP mine with ANY tool! Dev note: Cobwebs won’t break if hit with hand, block, etc..
The available enchantments for a particular item shows up and can be chosen now instead of being randomized.
The Punch enchantment for the bow only goes to level 1 now.
Prison Miner no longer stays mining when you teleport to plot.